Mercury Rising

Releases

Published SnapMap milestones (newest first) — and the development reality behind the release rhythm.

Mercury Rising is still in development. Early maps have been published as playable SnapMap experiences while lore, visuals, and memory budgets are refined. A map can be out in the wild long before it is considered truly finished.

Release history

Each entry links to the map's own page.

Development reality — why releases come the way they do

Building started around January 2024 (after years of story notes). A complex SnapMap typically needs 2–2.5 months — and more and more of that time is spent on memory optimisation, then spending the freed budget on better visuals and storytelling. Between the releases above, large stretches of calendar time go to reworking older maps, researching new SnapMap tricks, lore review, and wiki writing.

There is also a real gap between playable and tested and truly finished: final layout, characters, messages, dialogue, map-specific lore, and a proper wiki page. That finishing pass adds months beyond core construction. Those pressures led to three explicit decisions:

  • Split the full campaign into three chapters that match narrative beats.
  • Keep quality high for Part One — even if that means at least another year to finish the chapter properly.
  • Ship Part One in three stages of 3×3 map packages (plus the secret map at the end), so the first truly finished trio can reach players sooner.

Current development still happens primarily through NVIDIA GeForce NOW cloud gaming — vanilla SnapMap plus community asset maps from the SnapMap Discord. SnapHak / idStudio-class tools are not available in that environment today; they remain a possible later expansion once Part One is complete.